﻿using QxFramework.Core;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameProcedure : ProcedureBase {

    protected override void OnEnter(object args)
    {
        base.OnEnter(args);
        AddSubmodule(new GameControlModule());
        GameMgr.Get<ICameraManager>().Initiate();
        //LevelManager.Instance.OpenLevel("GameScene", InitCam);
        //Debug.Log(SceneManager.GetActiveScene());
    }
}
